Armand Boivin
Game & Level Design
Unity
LunaStorm

I scripted the turret logic, enemy spawner, and wave management. The turret logic checks the distance between the player and the turret and if the player is in range, the turret will continually track and fire the turret weapon.
This is a collaborative project that was created in Unity. It is a 2.5D bullet-storm style arcade game. For this project I designed the UI elements; Main Menu, Instructions, Credits, In-game UI, and Game Over screens.


I created a shield for one of the boss fights utilizing Blender to create the plane mesh. Then imported it into Unity and utilized Unity Shader Graph to shade the mesh.

Autonomous Insurgent

This first project consists of 2 platform levels and culminates with a 1v1 RPG style boss fight all coded and designed in Unity. This first level contains enemies, Poison Pits, Exploding Barrels, Pendulum, spike traps, and trampoline blocks.
This second level has moving platforms, contains doors leading to different floors on the map, hanging exploding barrels, collectables, pendulum, and a lowering spike trap. The final door here leads to the RPG style battle against the boss.


In the third and final level of this project puts the hero up against the boss in a 1v1 turn-based battle. The boss contains the similar skills to the hero, but is controlled by random number state machine to simulate the boss having a sort of artificial intelligence.
2D Platform Game

The player character in this game uses only melee attacks. If the player collects all the collectibles on the level the player's attack gets buffed.

This project is a single level platform game scripted and designed in Unity. This level contains rotating saws, spike traps, collectibles, ladders, and moving platforms.


Due to the melee nature of the character, I decided to make the boss an exploding entity. If the player stays in melee range for too long, the boss will begin a 5 second countdown and detonate destroying the player in the process. This will cause the player to lose the game.

Turn-Based RPG
•This turn-based RPG style games was designed, scripted, and created in Unity.
•Player
•If the attack button pressed the player does 15 melee damage and if the magic button is pressed the player casts lightning bolt doing 10 damage.
•If the defense button is pressed the player blocks the next attack and if the item button is pressed the player will gain 25 health.



•Enemy
•The enemy AI is set up using a coroutines.
•If the enemy health is less that 50%, the enemy AI will have the ability to randomly use a defense spell (block incoming attack) or use a potion (adds 25 health)
•The enemy AI uses a similar logic except if the enemy has enough mana points left it can randomly cast the bone spear spell costing 25 mana and doing 10 damage or it will perform a melee attack doing 15 damage.
