Armand Boivin
Game & Level Design
Unreal Engine
Portfolio Project


This is my solo portfolio project. It was created using assets from Mixamo and scripted using Unreal Engine 5.2. I coded the main menu, credits, instructions, win/lose game over screens, timer, and the health bars using Unreal Engine. I combined the player and enemy core movement utilizing Unreal Engine Blend Space. I then scripted attacks and added death animations for both the player and the enemy.


Soul Bound


This is a collaborative project that was completed in Unreal Engine. The main character in the game has lost her memory and must try to get her memories back.
For this project I created the UI for the main menu, instructions, credits, the shield bar and the player and enemy health bars. Utilizing animation assets from Mixamo, I created the player’s core movement and attached the attack and death animations. I also created the shield element for the player and attached the weapon to the character hand socket.


3D Level Design




This project is a First Person Shooter style scene that is scripted and designed using Unreal Engine. The scene started off with an animated helicopter crash. It contained NPC interaction, breakable objects, pick ups, vista views, and damageable enemies.
